Originally Posted by Silverflame

Now for the multiple choices in dialogue - you used Nettie as an example. Nettie is a poor example for an encounter, to be honest. I much prefer using the first time you encounter Astarion as a perfect example of how the game decides the outcomes - considering the choices you have available to you during your meeting with Astarion being physical (a head butt), dialogue, or just to wait and hope everything goes right. Kagha is also a great example, as you can make use of your race (in my case tiefling) to try and push for a better outcome. Both Kagha and Astarion are, what I as a DM, would classify as an actual encounter where Nettie is a Plot Vehicle. She isn't really meant for anything more than to be there as a stopgap on the Plot in showing just how the world views the affliction. There is nothing wrong with the Nettie encounter from a campaign perspective, though - it's perfect for what it's meant to be. It isn't, however, the measuring stick you should be using for determining how dialogue encounters go when you're using the absolute worst example of one.


Agreed. Looking back at this encounter it feels pretty much like what you describe. Playing it the first time I felt like I must succed because its a video game instead of simply trusting the DM and go with the flow of the story.