Originally Posted by Kurzzi
I mean the puddles are a big thing, but for me, I played both Divinity Original Sin games, and I liked them a fair amount, but I went into this game having been too young for the Baldur's Gate games at the time, and just wanting to play a virtual D&D game, accepting that there might be some changes to accommodate the change in medium, but the thing that I think grates on me about the current state of BG3 is that the places where it deviates from 5e don't to me feel like improvements for a video game, they feel like rewriting 5e to be more like Divinity Original Sin. Here's the deviations that bug me: 1. CR being completely disregarded means that party comp drastically affects difficulty to the point where some encounters have been impossible without cheese if you've got clothies. 2. Action + Bonus Action dramatically changes the flow of combat and what is meant to be optimal 3. Related, the game incentivizes combat that isn't very d&d with emphasis on surfaces, jump disengages, fixations on high grounds, and kinda cheesy hiding mechanics mid combat 4. Also related strike, multistrike, and then shove all in the same turn can just shred your low AC characters in a single turn. 5. The difficulty is not tuned around attrition and a single long rest followed by multiple short rests and incentivizes spamming long rest, which feels rather counter to the RP that you're racing against the clock to get cured of the tadpole until Halsin tells you "oops guess the tadpole just isn't gonna turn you into a mindflayer until it's convenient for the plot to feel urgent again".


Great summation, Kurzzi. Agree with all those points.