Originally Posted by Theliel
Originally Posted by mahe4

you haven't played 5e on TT yet, did you?
there are immense tactical differences, if you build your party to compliment one another. it is just a different tactical experience than DOS.
instead of using every explosive barrel in the environment, you use your battle master fighter maneuver to give your rogue a second sneak attack, effectively doubling his damage output by making one less attack yourself.
there is lots of different tactics in 5e.
using hold person with your wizard, to guarantee your teammates critical hits on an enemy.
so many things. they are just not as obvious as explosive barrels.

All of that requires at least level 3. There is just not that much synergy available in low level play. The majority of this first zone is low level.

And all of that gets you an extra rogue sneak attack. Not insignificant damage, if it hits, but especially below level 5 hitting is a crap-shot. You are also losing the commander's attack.

So yeah. Contrast with 4e, or even 3.x/Pathfinder or even further still 13th Age and in compairson 5e is just shallow. After you've blown through your alpha strike the first few turns you've either won, or you're trading d20 rolls to see who runs out of HP first.

Which, again, was WAD - WotC wanted that 'Old School' AD&D feel at low levels.


i got to lvl 3 pretty darn fast, so i don't see a problem here...
and i don't want to scrap all area effects. i just think that cantrips are the wrong activators for area effects, because it imbalances things.
i love the idea, that goblins spilled a lot of alcohol in their feast and that you can ignite that. but it should be special occasions (that can be activated with cantrips if used at those surfaces) or greater spells, that create those surfaces.
i don't want them gone, i want them to be special. and cantrips creating surfaces makes surfaces mundane and overused.