Originally Posted by Theliel
Originally Posted by Wi1em_
> Perhaps because DnD isnt balanced around always blowing your most powerful abilities in every encounter?

Does D&D dictate difficulty of your encounters? How strong your opponents must hit, how much HP must they have, how many of them must there be? Or is that left up to the game designers / GMs ? In other words, I don't see anything wrong with being able to use all of your abilities in every single encounter, as you can compensate with throwing more/tougher enemies into the battle against the player. In some games, powerful abilities are limited by cooldowns. In other, by having a separate, slow-charging resource for ultimate casts. In BG3, you've got a limited amount of spell slots that you can't restore in-battle. Looks good enough to me. Just get rid of the rest entirely (not of the party camp, but of the rest mechanic) and restore it automatically and it becomes a much more enjoyable experience.

At low levels this is a problem due to the d20 mechanic & bounded accuracy.

Essentially, higher level characters have more options and 'get out of bad rolls' capabilities that just don't exist at lower level play.

The DMG pg 82. scaling is "Easy, Medium, Hard & Deadly" - There's only so much you can ratchet up the encounter before it becomes an insta-TPK.

This is easily seen in the mass combats - bad initiative & all the enemies going first with AoE == dead party.


Never played dnd in my life with every one having so many grenades