Originally Posted by Riovir
Originally Posted by Khorvale
I feel like the game combat doesn't really do well with a "classic D&D party" (Fighter, Mage, Cleric, Rogue) setup, but my Warlock/Warlock/Cleric/Rogue which is all about versatility, maneuverability and massive damage is really fun to play. Probably because they're more grafting D&D onto the Divinity engine rather than the other way around, so the D:OS2 gameplay style is a lot more satisfying than approaching it as a D&D game


Also, what's the point of all the deep character customization / build system if we use the cookie cutter classic party setup? If's fun to come up with a party using a unique playstyle, and keep replaying the game until I run out of gameplay changing ideas. On that note, I hope to see more companion customization. Again, D:OS 2 did a brilliant move by decoupling the origin character's story from they tactical aspects. (By letting you pick a skillset AKA preset they would focus on.) I understand that locking down the general archetype of each companion makes sense because of their story in BG3. Still, I'd love to be able to respec them / grow them in wildly different directions in subsequent playthoughs.


Hopefully if things turn out an expansion with extra content isn't too much to hope for, but I'm pretty certain the plan was to only cover Players' Handbook so there's a very real limit to how much more customization we're going to see, I assume