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#688948 11/10/20 06:58 PM
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I feel like a major part of combat I'm missing is the option to use non-lethal means on a weapon attack that takes out the last health of an enemy. In 5e you can choose to knock out the enemy so you can question them. I am also missing enemies retreating to try to get the attention of other enemies or blow your cover.

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This is in, there's a "non-lethal" button down in the cluster with Jump, Hide, etc.

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It's there.

It can just be a pain because it does 1-3 dmg so you have to start spamming a bit earlier so you dont accidentally do alot of dmg with your weapon hit and end up killing the enemy lol

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Oh shoot! Thanks for the heads up on that. Shouldn't it at least do weapon damage though?

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Originally Posted by creuter23
Oh shoot! Thanks for the heads up on that. Shouldn't it at least do weapon damage though?


It should. According to the rules you can simply chose to do non-lethal damage with any melee damage (weapon and spell).

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Originally Posted by Slapstick
Originally Posted by creuter23
Oh shoot! Thanks for the heads up on that. Shouldn't it at least do weapon damage though?


It should. According to the rules you can simply chose to do non-lethal damage with any melee damage (weapon and spell).


As per the rules, Spells cannot be used to KO people.


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