But hey, I'd be all for enforcing some restriction.
Except developers probably don't want to even attempt that sort of mechanic or they would be SIEGED by Kotaku and all the gaming press of people who can't play decently to save their life would cry about how elitism and gatekeeping are preventing them from having fun or something.
Luckily RPG fans and Kotaku readers don't have a lot of overlap. This nonsense hasn't exactly hurt the upsurge in classily hard games in recent years.
The initial setting screams of timer to me, and I think a loose but hard limit to get rid of the tadpole would go a long way.
Agreed. I was surprised there was no cost to resting a lot for both gameplay and story reason.
If there is any rest limit added I really hope this will be optional. I dislike the combat and am playing for the story line and companions..... you could just not rest you know if you want things more difficult
Having the opportunity cost of resting scale with difficulty is likely a requirement. There are plenty of players such as yourself that would hate to have some resource system breathing down their neck when trying to enjoy the story.
That being said. I hope you can understand that for people who want enjoy the challenge, having a mechanic that eases the game ruins the experience. Especially if you are required to use it to some extent to progress. It would be like playing Dark Souls where you can place a bonfire anywhere. It would completely undermine the sense of overcoming the game's challenge.