Less is more.
Less, in the case of loot, is a lot more. By god would it be so much more. I'd rather have to spend less time going through every meaningless container for 1 gold coin or something to that effect. Or yet another weapon to my huge pile of weapons to sell later.
It's more interesting if there was a ton less loot, and containers to loot, but they had nicer things inside them. Even if its something to the effect of "a room currently has 200gp in it, but its spread out in all these containers" and changed to "there is 1 container with 200gp in it". yeah this is infinitely better. Less pointless clicking that's... not really fun? or engaging? or interesting? Adds nothing good to the game. Now instead of clicking through a ton of containers and getting tiny bits of worthless stuff, you just click once and get a big thing. That just feels better and less time is wasted.
In a tabletop game you don't loot literally every container in a game, DM just says "you found x amount of things" or you roll and find something extra hidden or in a box you may have missed. Its more fun and feels more rewarding.
I'd also agree that weapons should be more interesting but this is DnD and boss type folk do drop sort of interesting stuff. +1 is a pretty big deal, and you really shouldn't litter the first area with it. But I'm sure they can make fairly interesting effects on different kinds of weapons. Not only does this add more variety but it feels better than "Ah yes mundane weapon #560. Into the bag it goes for vendortrash"
Last edited by blazerules; 11/10/20 07:07 PM.