I read the thread to this point and compiled all the repeating points I support, which are not on the first post (yet):
- a origin story would be nice - more interactions from party member .. stronger opinions and consequences of your doing.. - more banters between party members (not only the pc) (e.g. BG anomen/keldorn, aerie/korgan, jan jansen/everyone, in DAO Morrigan/Mabari, Mass effect) - more flags for camping... not telling your whole life story at the first camp, if you are not camping often (like telling everyone you are a vampire out of the blue) - npc in later parts of the game.. npcs should have a life, goals and should act according (e.g. leave you, fight between party member, love between party members, comment on your choices and nag about them even later ) - wizards should not be able to learn spells from scrolls, which are not their class - weather / day - night cycle - get right of all the barrels oO - better item and spell descriptions / lore / books - alignment / reputation should play a bigger role (see npc reactions / leave you if you are to evil / good / do certain things) - xp for non combat solutions - fast travel should not be a teleport... it should trigger encounters if you travel through enemy territory - cancel concentration on will - an interface that shows details on progression for a given class and subclass - i.e. when I create a fighter I would like to be able to see what I can expect from the coming levels. - would be great to be able to switch between companions during dialogues. - dialogue options/ quest solutions tied to my selected background - less divinity feeling more BG (much is in the presentation... and a bit in the writing. Some of it (UI, animations, voicework) (same shop as divinity e.g.)