I was impressed by the amount of unique dialog I got in the goblin stronghold as a Drow. I love that the choice of race has a real impact. That said I ran into a burning inn later on where a raiding party of drow had fought the flaming fist. The remaining fist didnt react to me being a drow at all, even though the ground was littered with drow and fist dead. I hope this is something that will be added during early access, otherwise its very inconsistent.

Im also impressed by the character models and voice acting. These are not just on point for companions and important NPCs, but everyone. It helps with immersion a lot. The choices in dialogue also seem to have real impact. In many games different choices lead to the same response. In BG3 this does not seem to be the case (judging by my many alts in the very early part of EA). No wonder the amount of lines voiced for EA is so much bigger than it was for DOS2 EA.

I do have some issues with the camera, especially in caves with hight differences, and I do not like the map design (as in the minimap and the map you get pressing M). I also think the inventory management need a lot of work. Other than that Im having a great time.