Originally Posted by Gray Ghost
Originally Posted by Jargoyle
Lot of characters die in early levels. (Table top)
Gives combat more weight when a well placed arrow can ruin you day.
I feel the opposite. I feel they captured the tabletop feel quite successfully

Except for those barrels


Personally I think combat should be a bit less deadly in a video game because dying in a video game means going back and redoing stuff you may have just done until you get it right, which isn't really fun. The game shouldn't by default be a cakewalk, but I think at this point the game is expecting more expertise off the bat than is reasonable for an average player. This definitely feels like playing hard mode as opposed to normal, for me at least. A baffling number of players are finding it easy and the more I dig into it the more it seems to be that they've just mastered the game and figured out how to take advantage of the systems far faster than me.


I have to say that dying in a tabletop means that you die for good and you have to make a new character (unless you have a high level party that has the spells or money to resurrect you). In a videogame you simply have to reload a save. Lower stakes.
Be killed in bg3 is not such a big deal in comparison. You just have to push F9 and try again so I do not mind the supposed difficulty of the combats or the missed rolls. I personally find walks in the park where you do not have the pressure of dying really boring. If you do not have the possibility of failure, I prefer to read a book or watch a movie.

Right now there are only one difficulty mode. I assume with the player´s feedback we would have more at full game release.

Last edited by _Vic_; 11/10/20 07:25 PM.