Larian Banner: Baldur's Gate Patch 9
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Joined: Jul 2014
Location: Italy
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Location: Italy
For how I see it, there are currently too problems with the camera.
One is that sometimes it's just "too zoomed in" to give you a proper view of the surroundings.
The other ties directly to the previous point and it's the fact that it "deforms" things too markedly according to how close/far from the camera they are. You can notice this easily when you have two creatures of the same kind (let's say two goblin) and one of the two can look up to four-five time bigger if it's closer to the camera.

An easy fix (and one I have absolutely zero confidence Larian would ever bother with) would be to make the perspective a bit more "orthogonal" (not sure if it's the exact term I'm looking for, but help me out, I'm struggling with a language barrier here) so that things simply have a far less pronounced deformation.

Incidentally, this small camera change would also tie wonderfully with better party controls, but hey, that's not meant to be a self serving proposition at all...

Last edited by Tuco; 28/10/20 12:03 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Jul 2014
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+1 for looking UP !!!

So will there be a feature or mod in future to look UP? I really hope Larian did consider this in development. I remember DOS1 when they first didnt allow rotating camera cause they saved time by not mapping unseen areas. (Later in EE they reworked all areas as far as i remember) You could enable (unrecommended) rotation though.

For gameplay I don't need looking up. But I love to watch around and looking the panorama and making nice photos / screenshots. Such a beautiful game and what a waste if not being able to see big part of the world's perspectives. I really won't mind seeing clipping whatever minor glitches.

Joined: Jul 2014
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Originally Posted by Skyhopper
[Linked Image from thumbs2.imgbox.com]

Sorry for the pixelation from taking a picture of my monitor. They go through the trouble of texturing the sky, rendering clouds, and making such a beautifuly immersive world, but no way to look up and enjoy it without bugging the camera. I was even impressed with the leaves.

HOW you managed to take that shot? Looking up?

Joined: Feb 2022
Location: The Holy Land
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Joined: Feb 2022
Location: The Holy Land
+1

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