I like push.... jump seems most of the time like an exploit... oh? I am in a fire surface, better jump out instead of run, ooh there is a tank between me and their wizard? I can jump out and avoid the tank ezplz. I will tone down hard the jump ability to all classes.
I like the jump. I mean, Monks with a good build can basically Superman-Jump around a battle and dropkick anyone they want from anywhere.
Here: Making The Most Of Jump In 5E; There's Rules For That!