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stranger
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OP
stranger
Joined: Oct 2020
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To start, I am loving BG3 so far. It has been a breath of fresh air and I am currently on my second playthrough That being said I did want to add my two cents: There have been couple fights where it is obvious the enemy has a unique weapon equipped. One of the features I enjoyed most from BG1/2 was the fact that enemies would always drop what they had equipped. I think BG3 could do a better job of implementing this feature as it makes fights much more exciting when you know you are gonna grab that shimmering mace or armor if you manage to win. For example: In the druid camp you interrupt an assassination attempt by an individual carrying what looks to be an enchanted green mace (or perhaps it was just dipped in poison, not sure). Either way no mace (magical or otherwise) is dropped by the enemy when they are slain, even though you can see it shimmering in all its glory there on the ground. Not sure how the rest of the community feels on this issue, but I at least thought I would bring it up. Lastly, thank you for putting so much time and effort into this fantastic game!
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enthusiast
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enthusiast
Joined: Oct 2020
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I would love it if enemies always had whatever weapons/equipment they had on in their loot after you kill them, but it could be a balance thing like not wanting players to have 20 longswords and assorted armor pieces to sell to the first trader they come across, just looting the goblins from the very first goblin encounter would net you a decent chunk of gold if they all dropped their equipment.
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stranger
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stranger
Joined: Oct 2020
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I would love it if enemies always had whatever weapons/equipment they had on in their loot after you kill them, but it could be a balance thing like not wanting players to have 20 longswords and assorted armor pieces to sell to the first trader they come across, just looting the goblins from the very first goblin encounter would net you a decent chunk of gold if they all dropped their equipment. Stealing is in the game though, I think the economics are meant to be broken
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veteran
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veteran
Joined: Jul 2014
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Keep the loot sparse, unique and rewarding when you get it. If there was a single aspect that was almost unquestionably utter garbage in the past Original Sin games was precisely the randomly generated loot and its nauseous overabundance.
If anything even in its current state BG3 is in DIRE NEED to make inventory management more slim, not more cumbersome. All keys could be automatically grouped in a "keyring" container and all texts have a separate menu without cluttering the inventory, for instance.
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old hand
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old hand
Joined: Oct 2020
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Uhm, enemies dont drop the gear that they are holding? All these goblin bows and scimitars have fooled me :o
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veteran
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veteran
Joined: Jul 2014
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Uhm, enemies dont drop the gear that they are holding? All these goblin bows and scimitars have fooled me :o They do it sparsely (i.e. they drop a bunch of generic shit and "what they are wearing only when they are carrying unique, notable items). You know, exactly like they did in BG1 and 2. In fact, not sure where the OP imagined that in these old games they were "always dropping what they were wearing" because that's definitely not the case.
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stranger
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stranger
Joined: Jun 2019
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Keep the loot sparse, unique and rewarding when you get it. If there was a single aspect that was almost unquestionably utter garbage in the past Original Sin games was precisely the randomly generated loot and its nauseous overabundance.
If anything even in its current state BG3 is in DIRE NEED to make inventory management more slim, not more cumbersome. All keys could be automatically grouped in a "keyring" container and all texts have a separate menu without cluttering the inventory, for instance.
+1 This! Too much magic loot just cheapens the experience.
Last edited by Jargoyle; 11/10/20 08:33 AM.
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old hand
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old hand
Joined: Oct 2020
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Uhm, enemies dont drop the gear that they are holding? All these goblin bows and scimitars have fooled me :o They do it sparsely (i.e. they drop a bunch of generic shit and "what they are wearing only when they are carrying unique, notable items). You know, exactly like they did in BG1 and 2. In fact, not sure where the OP imagined that in these old games they were "always dropping what they were wearing" because that's definitely not the case. In baldurs gate 1 and 2 people did infact drop all their loot. Literally all of it. And what ive seen so far this seems to be the case in bg3 as well. One of the adventurers at the druid camp died and I could loot her. Gave armor and weapons. Goblins dont really wear armor but you can pick up their weapons. Some spells or effects seem to give glow effects to characters or their weapons though. Maybe that was what the OP saw? Or maybe it was poisened?
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stranger
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OP
stranger
Joined: Oct 2020
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Thanks for the replies all. I guess to clarify, while I do personally prefer enemies drop everything, I can totally understand that every single goblin dropping all of it's gear might lead to some inventory management issues for those who want to pick up and sell everything. I would at least like it if the enemies with clearly unique gear would always drop what they are carrying. I also agree that additional inventory management tools will help a great deal, and I would bet they are already in the making, just haven't made it to us quite yet
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journeyman
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journeyman
Joined: Oct 2020
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Most of the time it seems like slain enemies drop their full loadout, but occasionally I have been unsure. There might be some specific NPCs that don't have droppable gear, but for the most part it seems like you can collect everything. If you kill the merchants in the Druid camp, you can loot their entire store! Of course, then you might not be able to sell to anyone...
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member
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member
Joined: Oct 2020
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+1, I'd like to see a little bit more loot on enemies and in barrels/crates/chests.
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enthusiast
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enthusiast
Joined: Aug 2015
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I just want fewer containers and forks. All the random crap and gazillion crates adds nothing but tedium. I’m otherwise quite fine with the loot as such.
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enthusiast
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enthusiast
Joined: Oct 2020
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I would love it if enemies always had whatever weapons/equipment they had on in their loot after you kill them. +1
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journeyman
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journeyman
Joined: Oct 2020
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Less is more.
Less, in the case of loot, is a lot more. By god would it be so much more. I'd rather have to spend less time going through every meaningless container for 1 gold coin or something to that effect. Or yet another weapon to my huge pile of weapons to sell later.
It's more interesting if there was a ton less loot, and containers to loot, but they had nicer things inside them. Even if its something to the effect of "a room currently has 200gp in it, but its spread out in all these containers" and changed to "there is 1 container with 200gp in it". yeah this is infinitely better. Less pointless clicking that's... not really fun? or engaging? or interesting? Adds nothing good to the game. Now instead of clicking through a ton of containers and getting tiny bits of worthless stuff, you just click once and get a big thing. That just feels better and less time is wasted.
In a tabletop game you don't loot literally every container in a game, DM just says "you found x amount of things" or you roll and find something extra hidden or in a box you may have missed. Its more fun and feels more rewarding.
I'd also agree that weapons should be more interesting but this is DnD and boss type folk do drop sort of interesting stuff. +1 is a pretty big deal, and you really shouldn't litter the first area with it. But I'm sure they can make fairly interesting effects on different kinds of weapons. Not only does this add more variety but it feels better than "Ah yes mundane weapon #560. Into the bag it goes for vendortrash"
Last edited by blazerules; 11/10/20 07:07 PM.
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member
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member
Joined: Oct 2020
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I'm actually guessing that they might not be entirely done with balancing loot tables so hopefully it'll get fleshed out a bit more
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apprentice
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apprentice
Joined: Oct 2020
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I would love it if enemies always had whatever weapons/equipment they had on in their loot after you kill them, but it could be a balance thing like not wanting players to have 20 longswords and assorted armor pieces to sell to the first trader they come across, just looting the goblins from the very first goblin encounter would net you a decent chunk of gold if they all dropped their equipment. BG solved this problem with encumbrance. Loot had weight, and you could only carry so much of it. All of those Hobgoblins around the Friendly Arm Inn dropped swords and armour, but you couldn't possibly loot and sell all of it without making several trips. Even within the same map it just wasn't worth it.
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addict
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addict
Joined: Oct 2020
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I completely agree with you. I have also encountered the same. I will defeat a group of maybe 5 or 6 bad guys but some of them who clearly used weapon would have no loot in them. I also encountered the same when it comes to looting crates or chests. A lot of them would not have anything inside or just junk. Maybe Larian can add more valuable loot inside, especially food which helps when your fighting.
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