The main short-form thing I have that I don't think has already been mentioned:
- Threatened. This should possibly have a smaller area of effect, I am frequently 'threatened' by people who couldn't hit me with a reach weapon if they were holding one, but that's minor. The biggie is that Sleeping, Held, Paralyzed, etc enemies should not Threaten. They are not a Threat, that's why I used Sleep, to stop them being a Threat. This combines very nastily with the new Elevation accuracy impact - which I like in isolation, for the record - to make some fights utterly impractical for ranged characters, especially Casters who lack alternative options. The ingame solution to this issue is to Sleep/Hold/Paralyse the offending enemies, but it doesn't work, leaving the player with no tactical solution available to them.