I submitted that enemies going after downed creatures is not what DMs do in D&D and takes away from the fun. Getting them back up is already a resource drain and it is spell slots if theyre surrounded, which are finite. Definitely bad behavior.

Them focusing the weakest person, every time - also annoying. Threat generation needs to exist, though clerics and wizards are good things to make sure you target. Shield and mage armor can start making that a bad idea. He gets a power that lets him reflect projectiles - arrows, bottles, etc...pretty OP when its a bunch of jerks doing that haha. It shouldnt be necessary, though and blowing a second level mirror image every fight because they do that isn't enjoyable.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?