Originally Posted by Devlonas


Movement


If I want to use my full 9.0M of movement on a turn, I'd like to be able to do so without having to hunt for the exact pixel on the map that is precisely 9.0M away.

Let me click on where I ultimately want to end up (even if outside of my available movement) and then move me along that path as far as I can get this turn.


I second these requests. Selecting the exact distance is cumbersome, some kind of snapping mechanic might be easier. Setting a path xists in many other games and to me makes sense; but, I would want to confirm each turn for that character that the path is still valid, and not have the character automatically execute that movement every turn.