Originally Posted by TheodorickIV
Maybe I was just lucky, IDK.. Not sure, but it seemed to me that only the Ancient Mephits summoned Young Mephits. Once I killed all the Ancient Mephits,
no more Mephits were summoned. My problem was that the mephit turns took forever. Each mephit spent a long time "plotting their move". Fight took forever.
One tip. I worked my way around to the side of the tree where there are two broken pillars (one short and one taller). You can jump on top of them but there
is only room for one person on each. BTW, I did this with only two party members. Seems the one on top of the taller pillar cannot be hit by any enemies.
My other char on the shorter pillar could be attacked (and died). I just killed everything from the tall pillar using my bow. If you do this, but your best archer on
the taller pillar.



The ancients summoned young and flew around my characters on the rock between the two land masses. not a single young ever moved, just stayed in a block plotting until time out. What took forever is if you stand on that rock for a turn or two, you lose all your actions, bonus action, anything. You have to skip your turn. I had 3 people on there so it was bruttallllly long waiting for timeouts so I could acid splash again. I didnt reload and avoid it because I wanted to see if any further bugs popped up, but the killing of the ancients didnt seem to unsummon


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?