Originally Posted by cae37
I agree. Not just for conversations, but gameplay moments as well.

When you get to the first open area, for example, you can find the Mind Flayer who tried to turn you and you have to pass a series of insight/wisdom checks to avoid getting tricked into feeding yourself to it. I failed my last check and my character basically leaned towards the mind flayer slowly for a "kiss" and it basically consumed me right in front of my companions. None of them said or did anything to stop me from sacrificing myself.

If the game had made it seem like they were also getting mentally manipulated I'd have understood, but it literally just looked like they were passively standing in the background staring at me getting eaten.


^this so much. I was expecting my companions to step in and stab it but nope...they just watched me die. Conversations definitely need to automatically have characters step in when their proficiencies come into play.