Originally Posted by Firesong
Originally Posted by Wi1em_
> And it immediately becomes not dnd.

First of all, whether a game is enjoyable or not is not defined by whether it's dnd.

Second, as other people who actually play real DnD (unlike me) pointed out, everyone's many groups got homebrew rules anyway and by your definition it means they're not playing DnD. But they still do, because those deviations make the game more enjoyable for them. I think BG3's end goal should be an enjoyable game, not a game that is 100% correct in adhering to DnD.


Yes, thats 100% my opinion, too.

It should be a smooth video game, which doesn't annoy the hell out of players with arbitrary complications which serve no purpose other than to just annoy the hell out of players. And the resting mechanic may be fun for tabletop players, but in a video game this just feels like "hey, you're having fun? here's another wall to run into so you don't have too much of that! because F*** Y**."



Firesong. With every new comment from you I get the understanding that you don't like D&D games. That the only reason you were excited for BG3 was because it's developed by Larian Studio, the creator of one of your favorite game series, Divinity Original Sin. And I don't know what you expected. A similar divinity game just with a story and classes built on D&D lore maybe? But why?

Now there's nothing wrong with you or others liking the divinity series. They're very good rpg's in their own right. But this time Larian studios is not making a new divinity game. They should be allowed, even by you lovely Larian fans, to create something new, something different. Something that particularly you might not even enjoy but that others do because you enjoy different game styles.

I can tell that you want a bit faster. fluent game with epic encounters where you the hero can mow down hordes of enemies and feel strong afterwards, not having to waste time on positioning, resource management or endless dialogue where no matter what you did there's a chance to fail! Just like DOS2. But d&d isn't about that, it's a completely different mindset on gaming, even in videogames! And Baldur's Gate is a D&D game franchise. That won't change. There will be dice rolls, which means that you can miss the target and you can fail a conversation check. There will be need for rest but if the encounters are balanced correctly those long rests shouldn't have to be taken so often.

I think the main problem with this discussion is that we are discussing how to adapt a d&d core feature around the gameplay. When we, and especially Larian should adapt the gameplay around the core features. I don't mind them putting their own flavour on the 5e like vertical positioning, some(!) surfaces etc to spice things up. But right now, that flavour is overtaking the whole dish.

And for you Wi1em. Not every game needs to be enjoyable by everyone. We were told by Wizards of the coast and Larians Studio that we're about the be given the first 5e D&D pc game. Let us have that please. Other crpgs will come. Even a DOS3 probably.