I mean, I made a Cleric of the Light Domain. I have a +4 to hit..
..And I ended up missing FIVE 78% attacks in a row.
So I get to the beach. I cast Sacred Flame; a 41% chance to hit while I have 14 Wisdom, and Clerics cast off of Wisdom. That feels AMAZINGLY low.
Meanwhile, the Intellect Devourers on the beach did 11 damage in one hit to my Cleric and 10 to Shadowheart. This instantly downed both of them in a single round of combat.
I'm against save scumming, but I tried it to save the little Tiefling girl; it took me FIFTEEN MINUTES of rolling and reloading before I succeeded a DC 11 check. I mostly rolled 1-4 with a few 6-9 sprinkled in. Assuming 1 roll every 30 seconds (to allow for reloading, triggering the dialogue, picking the proper options, and seeing the roll):
That was THIRTY ROLLS in which I never hit or broke 10 on a 20-sided dice.
Someone who knows probability, please tell me what the odds are of only rolling 1-9, 30 times, on a 20 sided dice?
I don't know what difficulty the early access defaults to, but all player dice rolls feel weighted towards low numbers, while the monsters are getting all the higher rolls.
Intellect Devourers have AC 12 / higher saves than in the game:
https://5e.tools/bestiary/intellect-devourer-mm.htmlBG3 currently runs an AC7 intellect devourer for their intro /1st act.