Ty, much more readable, and can actually respond lol.

Instead of adapting to the rules that are written, they are changing way too much stuff which is just creating more of a mess. That doesn't include that the combat encounters seem to be made by a DM that doesnt understand the game and have never played it. Like a bunch of archers sitting up top throwing bombs, creating surfaces that bypass your AC and just lights you on fire. Most combat start with you being half hp bc of this while having low-ground. In Divinity it wasnt THAT much of an issue because 1) Armor system that protected you 2) You don't have a bedroll in this game to be full hp with a single click 3) Spells in that game rely on Cooldowns, not spell slots like in this game. Very limited resources in this game.