The main trouble I have with applying sneak attack in melee is that moving out of the targets vision while staying close to reach the backstab zone, you often get reaction attacked, this wasn't a problem in divinity (that plays almost identically). I usually try to jump/disengage just to be sure not to get attacked, but even then if you click one pixel wrong your character might reposition before jumping and triggering an attack. Not to mention you just wasted a bonus action. This is quite frustrating.
I would also very much like the sneak attack to be automatically applied to the first attack that hits the enemy (that you have advantage vs of course), like so many others have asked for. Many times I've tried to offhand attack first but because of some UI delay I've accidentally done a normal attack forgoing my sneak attack for the turn.
I'm not sure how much many of you have played here but the combat would really be a nightmare without having jump as a bonus action, so many enemies teleport all over the place almost every turn. Removing jump as a bonus action would be a nightmare in several battles currently in the early access game. Have you fought the phase spiders? Dear lord.
Last edited by ultraulf; 12/10/20 01:11 AM.