Originally Posted by Horrorscope
Originally Posted by ste100
After 7+ hours i have a feeling that my playthrough is 100% random and not they way i've like to play - which is neutral good, quite peacuful and helpful to everyone around.
Just because I'am out of luck with dice roll i'am constantly involved in fights with the characters I would like to deal different way. At the moment I feel like renegade Shep in ME and i have no real control over my character.


This is potentially a major issue if people start to feel this is the case.

And it seems strange to me. Why does failing a dialogue DC would make someone feel like a renegade Shepard? They aren't being renegade with their dialogues choices and intention, it's NPCs who are aggressive and attack them on failure (or whatever it is they are doing the player doesn't like). The player shouldn't be controlling NPCs in a D&D game, that's the GM's job.

I blame BioWare for players who think that they control 100% of the narrative flow via the dialogue choices. That's now how BG3 works anyway, failing a DC doesn't means you suddenly become evil, it just means you have to be creative if you don't want to kill everyone. Like using the knockout action or thinking a bit depending on the fight. Even the Owlbear doesn't need to be killed.