Originally Posted by jaredruger
Well said. I am a huge fan of D&D 5e. I dm multiple games. I love the concept of a 5e computer game but it has felt so pass/fail I end up save scumming all the time.

I mean..that's how 5e w/no DM just rote pathing performs.

There's no 'fail forward' built into the 5e engine.

This is such an issue that there have been multitudes of games written to solve it.

Larian could put in passive checks and it would help, but then it would really step on the rogue's reliability features. D20+mods when the mods are less than 6 is going to feel like a coin flip, because statistically it is.

Now Larian can cut back on the failure trees, and allow you to have the information you need to walk the NPC through the logic and convince them w/out rolls - but that still doesn't address the core issue.

Especially since 5e really just says "give advantage" instead of trying to play with fiddly modifiers most of the time. Though recent sourcebooks have backed off that stance.

Have a source of advantage for skills rolls would help.