I've only played the game a handful of hours, but I agree—too much DOS mechanics. I do really love the DOS games, but I've also played and loved every single game connected with the D&D franchise. This needs to stay more true to D&D and *not* be a hybrid between DOS and D&D.

I'm not saying this means Larian shouldn't be creative, but come on, guys -- D&D games, and moreover DMs themselves, never have implemented the crazy surfaces and 'splosions of everything like a DOS game...unless it was an immature homebrew campaign based on DOS ;-) And the surfaces of stuff is just one glaringly noticeable DOS carryover...but it illustrates the point I think.