Can we please seriously tone down the special arrows in this game? I get it, they were fun and cool in DOS2, but in BG3 I'm finding it less and less useful to bother having magic casters when I could just have warriors and rangers with tons of special arrows. Also, acid needs to just deal acid damage, not reduce AC. Reducing AC is a [i][serious/i] thing in D&D, even just a 2 point AC reduction makes it a lot easier to roll attacks that hit. That's why most, if not all, spells and cantrips don't reduce AC. Having it on a starting cantrip/spell is just insane. Having spells that give us advantage on attack rolls against a target is already enough, but combine that with decreasing their AC and you might as well be the Forgotten Realms best sniper.
Last edited by Pupito; 12/10/20 06:33 AM.