Originally Posted by Zebico
Thank you OP for voicing your thoughts. I played about 10 hours and decided that the current combat systems weren't for me. You have definitely expressed why the dnd mechanics don't work really well.

I don't mind having a new system, or changes, as long as they work well and create a fun experience. The current dnd influences with the 1 action, 1 optional action, and rest points make for a bland experience.

Although, I prefer the new movement system, as that's easier to use, and more forgiving of miss clicks. Having shadows show how the movement will happen is nice.

I believe that most people coming to this game had expectations that this was just another baldur's gate game with a new story. Of course that's not the case, as Larian is a completely different developer, and this is their spin on the franchise. I see so many posts saying BG3 is basically DOS3, and that shows they haven't played DOS games before. The worst posts are the ones asking for surface effects to be removed, because dnd doesn't have them, and no other rational reasoning for their request. I don't think that removing more functionality and mechanics would be best.

Personally, I love the DOS complexity, diversity, and freedom of choice. BG3's dnd changes strip that away, and deliver a worse experience. OP gives a good reason: because dnd is a table top game, and that setting works, but not in the context of a turn based rpg video game.

From what I have seen, there are more dnd voices than non-dnd. That's why I refunded my purchase, as Larian is known to listen and make changes. If the majority wants a more dnd game, strickly, then they will most likely do that. But OP's post has given me some hope.

I will be following the games progress, and if the game's changes look good, I will repurchase at full release. It's true I have been itching for a new turn based rpg with a skill and class system like DOS, and I shouldn't demand that if I'm the lone voice in a sea of DnD fans.

again, where does it come from, that everyone is so sure, that the problem is the 5e system? where?
in the current state, they considerably deviated from the core 5e balancing mechanisms on many different levels. the current state has nothing to do with 5e balancing principles, yet people are blaming the 5e system.
it is just laughable... i don't know if this qualifies as a strawman argument or not...

the 5e system can be changed and build upon. but changing core balancing principles are a recipe for desaster.

one post, that was pretty drowning between other posts is an example for a really great rule change:
Originally Posted by mr_planescapist
DOS2 combat was fun. I dont really care BG3 to be like DOS2, just make it more FUN. If you want a D&Desk by the book simulation there is Pathfinder: Kingmaker.
D&D 5e works great in PnP, having that human element. 100% pure by the book computer DMs are the most boring games of all. Bend the rules a little. Add SOMETHING to that stale 1 action/bonus/move template.

Too many critical misses, bad rolls for example fills up a "DM meter" gets you some unique DM D100 response to a situation..."That goblin running at you for the kill, slips and impales himself...", or "..suddenly a gust of wind disarms the creature for a round" or "...you hear a yell, GO FORT THE EYES BOO!!!...the creature runs away in terror". < I like that one wink kind of stuff.

that would be nice addition, that makes the video game experience a lot better and it doesn't change core 5e balancing principles.