A D&D purist mod. We need something to bring the game closer to the rules.
- Change cantrips back to what they should be by the rules. No surface creation, but if targeted on appropriate surfaces they can instead create surface effects (such as freeze water already there or set fire to oil already there).
- Remove acid and poison ground effects. Just stepping in a puddle of poison doesn't poison you straight through your boots - that's not how poison works.
- No healing from food (I would at the same time allow for more short rests)
- No advantage from backstab
- No disadvantage from shooting up (maybe add +2 AC as substitute for missing cover)
- No advantage from shooting down (Seriously, Astarion was killing a goblin per round in the fortress - guaranteed. Didn't even need to roll)
- Tweak Find Familiar to something more in line with the rules
- Add expertise for rogues
- Make sneak attack a toggle that will automatically be applied to any attack made with advantage
- Add attack of opportunity against people jumping
- Change jump to not be a bonus action, just part of your movement
- Change shove to be a full action
- Make it impossible to cast two regular spells just because one of them is a bonus action, only cantrip should be allowed (though I don't see this one being doable)
- Remove the healing component from Help, just make it a DC 10 medicine check to stabilize
- Restrict spell scroll use to their respective classes
- Fix the Wizard Abjurer ward feature to not give temp hitpoints but create a HP shield
... I think that's what I can remember from the top of my head. Otherwise I love the game! If all of the above things were correctly implemented to begin with, half of the posts on this forum would disappear.
My 2nd modwish would be one that strips out all the junk items and makes 90% of the containers static non-clickable environment features.
Last edited by Slapstick; 12/10/20 07:05 AM.