I stopped playing the game after I stated reading the combat logs:

-Opponents getting criticals on low rolls.
-Spell durations based off real time, and not actual turns of combat.
-Many creatures (including pets) have absurd stats, abilities, attacks, and status effects.
-Advantage on attacks with high ground (not a thing in D&D, and "high ground" can be 6").
-Cantrips applying status effects (often even on misses too), and not even getting a save for those status effects.
-Not hidden, but 3 to 4 proficiency checks after 1 to 2 sentences of conversation. That's insane.
-The change in spell stats is BS too. Not even talking about status effects, which sucks (in D&D barrels aren't meant to be feared), but many other spells too.

Divinity can add status effects to surfaces, spells, attacks, etc because the game was designed for it. D&D rules wasn't intended to require a high spell slot spell to counter a cantrip that sets everything on fire or freezes everything! If I wanted to play DoS I'd play DoS I or II. This was, and is being marketed as a D&D 5e game, but a lot of what I am seeing is not D&D.

Last edited by ReaLMoisan; 12/10/20 03:21 PM.