Originally Posted by Merry Mayhem
Originally Posted by Redwyrm
Originally Posted by JaredMedieval

In addition, by removing food, we can add more healing potions as loot on humanoid creatures.


In fact yes. Just add component in various containers, with which players can craft healing salves, and other minor alchemical substances. Still shouldn't be as good actual potions, just bit extra healing.
Food at best should provide very minor bonuses or, veeeery slow health regen.


actually I would rather they not add any crafting to BG3. crafting not really well done in 5e books and would much better if they focused on adding more story or making game more 5e like then spending time on a crafting system. Not every game needs crafting.


I also happen to dislike spending time crafting rather than playing. I have a feeling that a lack of crafting would generate a whole slew of posts saying "where is crafting?" - but I for one very strongly prefer crafting to not be in the game at all.

I'm an adventurer, not a smith.