Originally Posted by UnderworldHades
What everything Pupito said. It gets worse because you don't have a bedroll to get full hp before each encounter, you also don't do spellslots in DOS to be full on resources each fight, in this game you do and unless you wanna do full rest after every fight, you don't go in with full resources. That with the shitty encounter design they have with a bunch of archers constantly being high up and throwing bombs and special arrows at you just keeps compounding the issue.


That's the thing with implementing a rules system half way - you change the resource management, but not the encounter structure, and you run into problems. If it was the other way around - ie. reducing the options of enemies and players down to what actually would be accessible to low level D&D characters/monsters, but kept the "always full after every ecounter" resource management of DOS, it wouldn't work either.

In D&D5e, everything is geared towards the number of level appropriate encounters a party can pull off until the next short or long rest... raise the enemies CR, or add other challenges like environmental or social encounters, and you reduce that number. It's really not that complicated... certainly more easily plannable then it was in earlier D&D rule sets.