Originally Posted by ReaLMoisan
I stopped playing the game after I stated reading the combat logs:

-Opponents getting criticals on low rolls.
-Many creatures (including pets) have absurd stats, abilities, attacks, and status effects.
-Advantage on attacks with high ground (not a thing in D&D, and "high ground" can be 6").
-Cantrips applying status effects (often even on misses too), and not even getting a save for those status effects.
-Not hidden, but 3 to 4 proficiency checks after 1 to 2 sentences of conversation. That's insane.
-The change in spell stats is BS too. Not even talking about status effects, which sucks (in D&D barrels aren't meant to be feared), but many other spells too.

Divinity can add status effects to surfaces, spells, attacks, etc because the game was designed for it. D&D rules wasn't intended to require a high spell slot spell to counter a cantrip that sets everything on fire or freezes everything! If I wanted to play DoS I'd play DoS I or II. This was, and is being marketed as a D&D 5e game, but a lot of what I am seeing is not D&D.



Yeah this is the whole game as it is now in a nutshell. Feels and plays somehow like Divinity, yet it's got the 5e rules shoehorned into it, like it has some identity trouble deciding what game it should be.
I really don't get why you would go against years of balancing 5e by changing everything and add your own rules over it. Feels like Larian is a beginner DM who would go crazy on the homebrew rules for the sake of fun and giggles only to come up with something really unbalanced and not working at all.

As as for the multiple checks in conversation on different stats... the only modules of D&D I can think of where you have checks which requires different stats to succeed on a specitic tasks are the modules designed to have TPK. Looking at you Tomb of Horrors or Death House. Those modules are fun to play to some extent if you have likeminded players, but in a videogame ? It just adds some more frustration to an already frustrating game.

Last edited by Temperance; 12/10/20 08:45 AM.