The problem is selfmade i feel.

In a DnD campaign that many will know, you encounter a pirate chief at level 1 or 2. That guy is bonkers. 50+ HP and 3 attacks. Super strong guy, thats a boss fight, not your every day gnoll.
Now gnolls have 3 attacks, why?

Because in a usual game of DnD, you basicly got: Ability mod +3, proficiency +2 and thats it. +5 for your attacks with non magic weapons in the early stage. Level 3 some fighting classes get a+2 and you might cast buffs. Thats what you got to work with.
In BG3 however you basicly have advantage on every attack, every shot of a bow is made with elemental bonus damage, you shove people every turn in addition to your attacks, your Level3 rogue has 3 attacks already with 1 auto hit, your cantrips hit even if they miss, everyone has access to powerful ranged AOE damage via throwing stuff.
Your avarage damage is just way beyond the level of what is possible in a game of DnD in that level.
So your opponents need more DPR aswell. More DPR -> more deadly fights. That is how such games work.

I take no issue in the AI targeting the weakest character if they are intelligent beings. Indeed i always felt its stupid, that archers shoot the guy with that fancy sick full plate, instead of the guy in a robe.
Problems only arise if they can one-shot your backliners. And they can one shot your backliners, because they need to have high DPR, because with all the "free" buffs you get in BG3, your group has insanely high DRP. Thats just a power spiral doing what it does.

Last edited by DuderusMcRuleric; 12/10/20 09:03 AM.