I see everyone here is spectacularly missing the whole point, which is that it is supposed to be inconvenient. It’s not a meaningful choice if there is no cost to the player and you can just keep feeding him +1 items or scrolls. You’re supposed to be annoyed he only wants the good items, and you’re supposed to either deny him and deal with the consequences or make a sacrifice that has legitimate value.
You’re not supposed to like it.
Or, they could design characters that sane DND groups and DMs would even put in parties.
Too many special snowflake characters like every one of them were designed by some 12 year old as their first character
What he said. Not everyone needs to be so special.
Exactly. Right now I feel like I'm back in highschool when we played D&D and most of my party was composed of toxic players just being douches for the sake of it.
As for Gale, he actually is a douche mechanically (by taking away specific items which came as a reward), which is even worse. If the game gave me some time to start caring about him so I really want to save him when he comes up with the eating object thing, I might have reacted differently. But as for now, I barely know the guy, he hasn't shown up extroardinary qualities to him, his backstory is pretty lackluster (you don't know anything about him except being from Waterdeep, yet you know he is a magic addict).
And if I'm not supposed to like it, as you say, why playing it then ? A game shouldn't be a source of self induced pain. I have my real life coworkers for that. Another example of how BG3 can be a very frustrating game.