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wpmaura Offline OP
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please please please remove all the ground and splash affects especially from.misses.

Man i hope modding this game is easy

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I hope it wont come to modding.

Too much surface gameplay stuff in a DnD game. And spells that shouldn't have a ground splash, have a ground splash. Making them rather unbalanced or sometimes just head scratching. Like cantrips... Sheesh.

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I don't mind some of the effects, but there are too many of them, and way too overused. Maybe its for testing, but in every fight there is some version of a pool of acid/poison/fire and its just overdone. I have never in decades of playing D&D, any version, witness so much acid/poison usage than in a handful of hours in BG3. At least tone it down some. Not every goblin should be throwing vials of poison/acid and fire arrow explosions like crazy.

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What I hate especially are those huge blood pools on the ground. Like, you take one arrow in the shoulder, you leave like 5 gallons of blood on the floor. It's so over the top.

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I don't think it needs to be removed, but toning it down a bit in general wouldn't hurt.
Maybe making it more terrain dependent, or just lowering the chance to leave a ground effect.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Temperance
What I hate especially are those huge blood pools on the ground. Like, you take one arrow in the shoulder, you leave like 5 gallons of blood on the floor. It's so over the top.


It's to make yet more surface effects by freezing the massive amount of blood into a giant lake of ice, of course! They really need to tone it down on the surface effects, and remove it from cantrip entirely.

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In D&D it is usually stated when a spell can burn objects, but those objects need to be flammable. You can't just burn stone. And think about it, evokers have the ability Sculpt Spell. It allows them to use AOE damaging spells on the enemy without hitting their friends, a very cool ability indeed. But, right now, even if the fireball didn't hit your fighter, he is still going to be stranded in the middle of a lake of fire.

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I agree, they should be removed from cantrips. But I like the way it is with level 1+ spells, even on misses. It's still magic and it should have some effects anyway, regardless of perfectly aimed or not.

Last edited by Nyanko; 12/10/20 10:14 AM.
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I'm ok with cantrips causing a ground effect but only if the ground was targetted. Hitting a goblin with ray of frost shouldn't also put a frost patch beneath his feet unless you deliberately shoot the ground beneath his feet to freeze it, forgoing your damage in the hopes of making him slip.

Edit: Right now you can target the ground for a ground effect, I've done it a couple of times when luring enemies to a choke point and freezing the ground a turn ahead of time.


Last edited by Badrinath; 12/10/20 10:59 AM.
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Just change a few spells, remove the tons of surface arrows/potions ennemies have during EVERY combat and change a little bit surfaces containers and it will be fine.

There are too many surfaces again in the game.
That's fun if you have them in several combats and if you have powerfull items... But if everyone is on fire or acid on every combat it's not a cool bonus mecanics... It's a huge part of the gameplay. And it shouldn't be such a huge part of the gameplay in a BG/D&D games according to me.

Last edited by Maximuuus; 12/10/20 11:14 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
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Originally Posted by Maximuuus
Just change a few spells, remove the tons of surface arrows/potions ennemies have during EVERY combat and change a little bit surfaces containers and it will be fine.

There are too many surfaces again in the game.
That's fun if you have them in several combats and if you have powerfull items... But if everyone is on fire or acid on every combat it's not a cool bonus mecanics... It's a huge part of the gameplay. And it shouldn't be such a huge part of the gameplay in a BG/D&D games according to me.


I will get EA this week, lol... but until then, when you say too many surfaces, do you mean the acid and oil are already there or do you break something, enemy spawns something. etc...

I have little issue if enemies have flasks of oils or acid which leave a surface effect when thrown (or spat, excreted, etc...), or if just for testing purposes (though I hope Larian declare as such), but I agree that I would prefer not to have so many surfaces "pre-primed" for engaging combat. Choice is good though.

As from what I have seen of the blood spills, yeah that has to be WiP surely?!! It looks like a placeholder effect and I agree it is way over the top unless I get to decapitate someone or rip their entrails out.

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How hard can it be to stick to the rules layed out in the PHB, DMG and MM.

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Some ground effects can be cool, but there's no way in my table top campaign every goblin would have elemental arrows and exploding flasks like they do in BG3. The effect should also burn out much faster as right now the DOT damage is more than high level spells. In its current iteration combat is too much like DOS for my taste.

-Remove ground effects from spells that don't have them - there's already enough ways to create ground effects.
-Reduce the amount of enemies that can cause these effects - i.e. arrows and flasks
-Reduce the duration of ground effects to 1 or 2 turns maximum.


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