I do not see the issue, especially since, as of now, there is no way to easily craft healing potions or potions at all, and the general difficulty level is rather high. While I agree that apples do not heal broken bones, a rest does not either. And how potions and spells do that is also pretty shrouded in mystery. What food and water undoubtedly does is give sustenance that can help healing and it is common practic in games that food items heal. So it is all in the realm of authenticity and accepted make-belief.
I recall PoE used food as a resource for resting, which I am fine with. But the amount and availability of healing potions and other options need to be high, if you ever want to break open the classic tank/healer/mage/rogue meta with a party of only 4. Healing needs to be wide and easily available through multiple sources.
If it is bothersome that apples heal, I would say picture them as magically enhanced food items. If spells can heal, food items that are enchanted can, too. For diversity from conventional healing potions I would accept if they would apply a HoT effec rather than a straight heal, which would also give it a tactical aspect.
Ya looking at it that way could be somewhat better but unfortunately this isn't "just" a game that follows game logic, it's DnD. It's already got it set rules and mechanics that the "game" already has to balance it, plus the problem that I have is there is sooooooooooo mean food items. Don't get me wrong I like that it can heal but my friend and I find ourselves not really finding a need to go to camp (yes for spells but the scrolls talk is for another time and topic. lol) so I feel like there could be some so sort of middle ground balancing that is needed to be made. like my last post the half way "could" work but that's just an idea that I'm just throwing out there