Just my 2 cents here regarding skill-checks/rolls.
One thing i would like to see them adding is what i do usually during my tabletop sessions (andi think Disco Elysium does this well too) is creating the need to look for situational modifiers (you read a book about the subject, you met NPC who talked about this to you, you have an item which can be used for the check etc) in addition to the character (skill/class/proficiency) modifiers to improve your chance of success for a key skill-check. its more rewarding to win a check if the dc can be legitly reduced by your efforts and it makes exploration also more rewarding and meaningful
trying the risky skill-checks can also involve XP gain as well (maybe failing them even more), in the end, you learn from your mistakes