Sneak Attacks do not seem to work much of the time, even when all conditions are met (advantage on attack or the target is near an ally and the attacker does not have disadvantage on the attack roll)
I am not sure if advantage and disadvantage even do anything. Its effect doesn't seem to appear in the log, and the hit percentage doesn't change when previewing the attack.
Attacks of opportunity or reaction attacks seem to completely cancel the turn of the creature attacked. This is not how it is typically in 5e, so I guess this is an error only if that is also true in this version. I've had my ranger lose their action and bonus action when moving away from a weak creature in order to engage a more threatening one.
THe mephit encounter at the twisted tree is awful. I feel like there needs to be a limit to the number of times the adults can summon. I had three of them on a separate island and they just continuously flooded me with youth. I couldn't get in range to take them out, and with 10hp each and a 30% to miss, I had a hard time killing the adds fast enough to make headway. Each monster turn was taking a minute or more as the game struggled to find a path or action to take. Also around the 8th young mephit, they stopped even attacking or moving anymore.
On the final hag encounter at the teahouse, Ethyl never reacted to my entry. I had to find her with an AOE spell and then beat her to death as she ignored me
Also, Faerie FIre's targeting cursor highlights all potential targets, including invisible enemies, which makes it a free "invisible enemy" detector even if you dont commit to casting the spell.
Love the game so far, Thank you