> Can't please everyone no matter what they do.

Especially when, apparently, the dnd ruleset is open to interpretation on the resting mechanic, it follows that implementing it 100% correctly isn't possible because a 100% correctness doesn't exist by design. Therefore even if you try to implement a 100% dnd game, some dnd people will disagree with the result.

And then, on top of that, you get feedback from the absolute majority of players, which never played tabletop in their life and just expect a decent game, who will be annoyed by the 100%-ish dnd mechanics and, even though they might like the game in general, will be a bit disappointed by the end result.

And this is what I'm very curious about: how will Larian tackle the problem of pleasing the minority that came for dnd vs the majority that came for a fun, modern game, that is by default expected to take into account all the RPG development experience of past decades. The logic for those people is very simple:

1. I love RPGs
2. Larian makes great RPGs
3. Let's watch gameplay on YouTube
4. Wow, graphics, dialogues, fun combat! Take my money!
5. Get annoyed at dnd

Meanwhile, the minority that are dnd purists, and not even all of them, a subset of that minority, will rub their hands and say "Yes, correct dnd, we approve, thank you Larian".

Last edited by Wi1em_; 12/10/20 12:46 PM.