Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
I
stranger
OP Offline
stranger
I
Joined: Oct 2020
Pictures can be downloaded from
http://s000.tinyupload.com/?file_id=49991427395114587117


CameraIssueInDruidGrove [fixed] - easily fixed by double clicking my character portrait
SoldSomeStuff [fixed] - sold some items that turned into just numeric icons. after a load the items looked correct
IncenseBowl - The incense bowl looks like incense when you go to sell it
FlameTooHigh - the flame of the left candle shows up at a higher Z value than it should
NotEnoughStrength - Not enough space, not enough strength, can't see, too steep. never found a happy place
CorpseMountain [fixed] - i killed a guy who flew into the sky and died. looked really cool tho. now the corpse looks like a haze mountain. this was also fixed after loading.
ShinyChest [never mind]- I can see this chest on top of a column from up high, but can't find it when i go into the grove
It took some doing, but I was able to get the chest.

I told it to move, then said to cast Healing Word. the target was now too far away, so I ended my turn.
Then when it was the next guy's turn I couldn't move because the "choose spell target" was still active.
This is easily fixed by hitting Escape twice

When you click a "chest" that is red it would be nice to get an "Are you sure?" rather than people getting mad about it right away

Last edited by isopropanol; 12/10/20 07:31 PM.
Joined: Oct 2020
I
stranger
OP Offline
stranger
I
Joined: Oct 2020
A few more things

When I finally got the ShinyChest open I found this "Basic Scroll" https://imgur.com/a/z9sCMdj

The hag wasn't there the first time into the room. When I loaded and reentered the room she was there, but didn't initiate combat or do anything while I attacked.

Dead minotaurs were in a standing position after loading. (also pictured at the link above)

An angry Duergar thunderwave'd me off the map which killed me and sent me back to camp!

I did get stuck in combat once when I ended my turn then nothing happened. Occasionally the AI will take a few seconds to consider it's next move, but this one got stuck.


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