From what I have played so far....comparing the monsters to their 5e equivalents, I noticed a pattern of upscaling basically every monster out there (without really upscaling the PCs):
- Goblins
...have about 2-4 times their 5e Hitpoints
...seem to also have a major strength increase (see: how far your body gets flung when you get punched off the cliff, and how rarely the push fails)
...commonly possess AOE bomb attacks
- Bulettes
...have a massively buffed Leap Attack. Compared to 5e, it doesn't provoke attacks of opportunity, has a MASSIVELY increased range (I did the math; the 5e version scaled to this game has a no-running-start jump range of ~9 meters, whereas this guy can jump halfway across the screen), and has a significantly increased range of effect for the landing knockdown. Finally, it can do this as a BONUS action (!!!) and follow up with a melee attack...every round.
...have now been given a ranged AOE acid spit attack.
- Hook Horrors
...have been given a new leap move that much like the Bulette allows it to traverse basically anywhere on the screen without provoking AOE attacks, and also has a knockdown effect against anyone it lands next to. Does this every round...no escape for backline characters.
- Minotaurs
...when engaged in melee, can still perform their charge attack at point blank without the 10ft running start (3.048m). And they do it every turn.
I think I'm maybe ok with monsters getting some slightly different flavoring compared to PHB, but I think there are some balancing issues to be had. Would it be possible to maybe tone down some of it? Especially the leap moves. It doesn't help that we are limited to 4 PC's (another conversation), which is generally considered a "weak" party in D&D balancing, while the monsters are only stronger.
Last edited by silverace99; 12/10/20 01:38 PM.