I was watching the Dropped Frames interview from a month ago and because of one of the answers Swen gave about playing as a evil character I felt compelled to write the following rant:
In my opinion the primary reason people usually prefer to play the good guy in video games is of how the games narative and quests are written/structured, not because they neccessarily want to play the good guy. A lot of times you feel like you miss out on content or straight up get punished for being evil, if there's a choice between not doing a quest at all (because why would I help those peasants, I'm evil...) and playing the good guy, I'll choose the latter. There should always be multiple options, entry points and reasons to do any particular quest, be it some selfish reason, potential power gain, some evil plot of yours, or just being the hero and helping everyone.
I haven't played enough to really form an opinion on that in BG3, but in the early access release I kind of already felt that way with the tiefling refugees, I wanted to do the quests, but I tried to be "evil" and just refused everything, because I didn't see a reason to do anything to help, I didn't see another reason either, more fitting to my character, to get involved in any way. Maybe there's some way to work with the druid Khaga to somehow ruin these peoples lives and get some narrative reward for it and I just missed it. In the end, it felt like the game is pushing you more towards the good guy route. Same with those goblins, I feel like the game didn't really give me any reason to hunt down those gobbos, if I'm playing an evil character, maybe to find Halsin idk, but I think it'd be nice to have some other reason than helping the refugees...
Funnily enough, one game I can think of that did a pretty good job in that regard was SWTOR, to give some examples:
1. There's quest line (don't remember what it's about exactly) where there are some people who were used in some human experiment to create smart robots, their brains and consciousness was put into robots basically, you could either go with the good route and shut them down to free them, or you could steal them for yourselves to continue the experiments to gain power.
2. There are some rebels you have to deal with, some mad scientist wants to poison them all and make them suffer in the process, you can either choose to increase the dosage to give them a quick and painless death, you can sabotage the entire thing to help the rebels, or you can go with the crazy dude and make everyone suffer for days before they die.
In this game the evil choices always were rewarding and you could do the same quests, they just gave you different reasons for doing so, depending on your play style.
Interview for reference:
https://www.youtube.com/watch?v=S5__muccL1c