Yeah. At times it seems like evil options in this game are just plain suicidal. Especially the primary storyline branching choice to be evil(joining the absolute) in this game seems so suicidal, even if your first encounter with the illithids is onboard the nautiloid, that I just can't think of any roleplaying angle(except suicidal-stupid-delusional PC) to try it out. I mean where's the profit in joining, what appears as, a suicide cult populated with clueless dimwits about to be "perfected" into mind flayers? Serving the absolute also eschews a prime evil motive, namely vengeance at all costs, in favor of slavery to your abusers. Since it seems the storyline branches in a big way based on which side you choose to align with, and choosing to align with the absolute/illithids is something I'd do only to gain access to the content, which is kinda immersion breaking for a whole playthrough.