Originally Posted by Asylumchild
I have played table top D&D since Gary Gynax and Ed Greenwood made it in 1976. Yes, I am an ancient one smile Two things trouble me about BG3.

#1 - You have a few choices but they aren't really choices. There was one part where I had to talk to a hobgoblin and I had to make a Perception or Deception roll and failed that roll and got attacked and killed eight times. This should not be. Any good Dungeon Master or D&D table top player will tell you that this is called "railroading" and it ruins immersion and roleplaying for the game. If your entire livelihood depends on THIS ONE ROLL .. that's not D&D. That's gambling. This isn't a Craps Shoot, it's an RPG game. I'm not saying that if you make bad decisions you don't pay the price. What I'm saying is you can't have entire story arcs go only one direction all because you failed ONE roll of a d20. For instance, if you need to get into a room that has a locked door and there is no key or weak wall to break, or you can't break down the door and what you need to complete a quest is behind that door, you can't rely on this all or nothing lockpick roll (especially if you have no Rogue). Otherwise, you're party can't progress or, like in the hobgoblin case, you get killed over and over again until you somehow succeed that roll.

#2 - Realism is a thing. True, we are dealing with magic, monsters, and fantasy elements but unless an alarm is raised or someone runs for help, if you kill a small group of goblins in a secluded room in the lower regions of an abandoned keep, unless one of them escapes to get help or somehow raises an alarm, the entire keep won't be alerted to your presence. This happened in the goblin camp (spoiler alert). My party killed the goblins in the room, Five and Three did NOT make it to the door to get help, we saved the druid, and the entire goblin camp and every enemy in it all came to attack us as soon as we got in sight. This was frustrating and unrealistic. Goblins don't have that good of hearing. There is no realistic way that goblins 300 feet away can hear a battle through thick stone walls and understand they have intruders and need to attack them. Otherwise, every time you killed anything in the first room of a dungeon you would have a few precious moments to catch your breath before the ENTIRE undead army with it's lich necromancer leader and five bosses would all congregate towards that first room to attack you.

Otherwise, I like what you've done. It looks great, feels great, and I look forward to the things you will develop with it!


I'll second this. Greybeards gotta stick together.