Originally Posted by Axis
Originally Posted by CurtimusMaximus
I've only played the game a handful of hours, but I agree—too much DOS mechanics. I do really love the DOS games, but I've also played and loved every single game connected with the D&D franchise. This needs to stay more true to D&D and *not* be a hybrid between DOS and D&D.

I'm not saying this means Larian shouldn't be creative, but come on, guys -- D&D games, and moreover DMs themselves, never have implemented the crazy surfaces and 'splosions of everything like a DOS game...unless it was an immature homebrew campaign based on DOS ;-) And the surfaces of stuff is just one glaringly noticeable DOS carryover...but it illustrates the point I think.



Your only stated one complaint: surfaces. That’s it? Lol


My post intended to reiterate surface effects as simply a prime example of the over-arching negative aspect of feedback being "this game feels too much like DOS and not true enough D&D." I was not trying to laundry list complaints; others have already hit on some of the other points, like a bunch of empty containers, some roll mechanics less true to 5e, etc. Also keep in mind the current state of the game has its positive aspects as well.

So no, my only complaint is not the surface effects, but I reiterate it as a primary illustration of the main title of this thread, "This Is a D&D Game, Right?"

And therefore implore Larian to consider the implications of layering 5e onto DOS instead of layering some DOS onto 5e (as well stated previously). I'm not arguing the game needs a complete overhaul, but suggest it might be that some of this feedback could be addressed by taking away some of the "overly DOS" elements that are glaring distractions from a truer D&D experience.