Originally Posted by Tuco
Originally Posted by Eugerome
I personally like the environmental damage that the game adds to DnD.

I like it too in principle but it needs to be tuned down for sure.
And a Cantrip leaving a splash effect on ground should be possible only in minor chances and/or IF the target is particularly flammable (i.e. wood, tall dry grass, oil) not everywhere, not almost at every cast.



I think there is a balance in these observations and suggestions. It really is true some things Larian implements (e.g. surfaces) are innovative and "streamlines" what a PnP campaign DM would not choose to get distracted with (describing every single item that just burst into flames).

I suggest Tuco's comment about "toning it down" perhaps be taken this way, "Considering 5e rules and traditional PnP RPG mechanics, how should we translate what actually *should* burst into flames (or insert other surface effect) in our environment?" If you cast a fireball and hit a barrel, sure, roll for the barrel to catch fire, or make it automatic, but don't stick a bunch of fire surface that remains all over the stone floor. As already observed with other spell effects, don't stick acid all over the floor from a cantrip that is supposed to come from 5e mechanics.

My $.02