Originally Posted by 0Muttley0
As a DM, I am perfectly happy with the surface stuff etc. I also love the push mechanics. I let a player try push an enemy overboard during combat in pnp D&D session im running [Ghosts Of Saltmarsh]. It was innovative thinking and outside of the box of just straight combat. It ended up making the encounter a lot easier. I think this is what Larian's aim was. Allowing us to do more and think outside the box.



Would you let your players push someone away from threatening a caster and knock them down as a bonus action, then walk up and take their normal attack action with advantage because they are prone?

Shove is fine, it just needs to be an action, not bonus action.

Last edited by Koshea; 12/10/20 05:08 PM.