NOONE makes people do anything! It is the choice, and only the choice of the one choosing to save scum, or do what they are about to do.
this only changes if your life is being threatened. What your friends holding a gun to your head, saying 'RELOAD and get the interesting one' no, then stop. Just stop.
As a DM and player there are times I can't roll worth a shit. In five hours of one night I rolled (mind you it was at disadvantage for most of that time) 3 20's, a 17, an 18. everything else out of some 20 rolls not counting the fact I was rolling twice was below 12 with my modifiers. Did anything cool nope, we just shook our heads and went on. Dying, death, escaping death, barely surviving a fight, and at times nearly every fight. Is part of D&D, it's what makes D&D d&d.
Note about Disco Elysium = Disco Elysium is yes another RPG, it's checks are indeed many and massive. It is also for all intents and purposes a text based game, with graphics to add flavor. BG3 isn't about a particular story, it's world is far larger, it's combat is different. It's made to target a different audience. I know many gamers that love rpg that hate the way Disco Elysium is, 'it's to much reading', 'why can't I kill everyone', etc. Because of it's targeted audience DE can have massive amounts of checks. BG3's audience isn't the same, so it needs spacing.
Again noone in pointing a gun to peoples head forcing themto use the powers of load save. Or other super powers are at hand. It's the people and only themselves that are choosing to do this. If we create games exactly how people that want to save scum want. Well I'd stop playing games, the games would all be boring. Exploits (which save scumming is) out the ass, everything simply dies as you walk past, very little story, among all the other stupidity that I dislike.
Why is this? because the vast majority of gamers nowadays simply want to run around and kill, they want everything handed to them on a silver and gold platter. In short they want to win immediately and they don't care how they go about it.
Simply saying that gamers nowadays are just entitled and want things handed to them on a silver platter is rediculous.
In bg ive had plenty of dialogues go south and end in combat and so long as i dident have my entire party vaporized I was fine with it. Bg dident require you to roll dice every single difficult conversation however. You could fail because you said the right things or pass because you said the right things.
In bg3 however its basicly that all those conversations are replaced with skill checks. Skill checks like that should be rare and a perfect example how not to approach dialogue is nettie.
We all understand that it should be difficult to pursuade her. But as it stands its nigh impossible and not because players dont approach it well but because its multiple rng tests in a row.
Why restrict us to just skill checks vs allowing us to pursuade her by making good points about why she should release us with maybe 1 or 2 hard tests depending on how we want to approach it.