Originally Posted by Eugerome
Originally Posted by Stabbey
Originally Posted by Eugerome
I think the persistent effects are fine.


You are objectively wrong. They are not.

My 1d10 cantrip actually deals 1d6 direct, plus 1d4 from the instantly created fire surface, plus 1d4 burning, plus an additional 1d4 - without any saving throw - on the creature's turn when they try to move out of the fire surface, for a range of 4 to 18. And if there is more than one creature in the radius of the fire surface created, they take damage from the surface as well. Oh, and when you miss, you still deal 1d4 surface damage.

Meanwhile those characters using physical weapons are dealing 1d6 or 1d8. It's completely unbalanced.


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They are less prominent in DnD 5e because they require a lot of bookkeeping, something you don't have to do in a video game.


They ARE less prominent in 5e because they're tricky. But you fail to follow that train of thought to the station: they're not prominent in 5e and so the rules are based around surfaces not being prominent.


You are giving a perfect damage output of the firebolt cantrip. Character's don't always set on fire, may not move thus not take fire damage, etc.

Physical characters can deal (let's take a 1d6 single handed weapon) 1d6+Str/Dex for up to a max for a range of 4 to 9 with a +3 modifier. Then either add +2 ac from a shield or a 1d6 for a bonus action off hand attack (actually now it is 1d6 + str/dex even without two weapon fighting style for some reason, with a lower chance to hit) for an output of 15, which is not that far off.

I don't think the game should shy away from trying to implement things that would never work in 5e


I don't know why he made such a brain dead comparison.

But it's actually far worse because, lol, you can factor in elemental damage from dipping your weapon (or poisoning your weapon) which cantrips, currently, don't get access to so when you're scaling rogue / thief damage it goes up even higher. Also 1d4 damage matters less and less the higher level you go and it's some times the only way for lower level creatures to compete or offer a remote challenge; kobolds who use liberal amounts of oil and alchemist fire to take on level 20 adventurers etc.

I don't think he understands what 'unbalanced' means, but in an act of good faith if I were to play the devil's advocate I would say stuff like creating ice could be a bit troublesome when looking at balance due to being knocked prone for such a low price (one action).